#pragma once

#ifndef _CINVENTORYITEMPACKET_H_
#define _CINVENTORYITEMPACKET_H_

class CItem;
class CGeneralItem;
class CWeaponItem;
class CArmorItem;
class CPuppetItem;
class CUsableItem;
class CLinkshellItem;

#include "CBasicPacket.h"

class CInventoryItemPacket : public CBasicPacket
{
public:
	CInventoryItemPacket::CInventoryItemPacket(CItem * item, unsigned char storageID, unsigned char slotID, bool active);
	~CInventoryItemPacket(void);

private:
	void itemLinkshell(CLinkshellItem * item, bool active);
};

#endif